Blender 2.8 Parametric Modeling
Published:
Blender 2.8 Parametric Modeling
Metadata
- Author: Allan Brito
- Full Title: Blender 2.8 Parametric Modeling
- Category: #books
Highlights
- When you enable the Edge Length option, you will see the numeric value for any edge selected in the 3D Viewport (Location 102)
- Hold the SHIFT key to get two points in a straight line Keep the CTRL key pressed to capture key points like vertices and a more precise measurement (Location 108)
- Tip: To type different units, you must enter advance mode before using your keyboard. Press the = key before type a length. (Location 135)
- To fix that scale and reset your factor to one, we have to apply the transformation. You can apply a scale by either pressing CTRL+A or use the Object → Apply menu. There you will be able to choose between Scale, Rotation, or use them both (Figure 1.19). (Location 191)
- As a good practice, you can always press CTRL+A and choose “Rotation & Scale” before starting to add custom properties. (Location 195)
- The object origins serve as the reference point for object location and also a pivot point for scales and rotations. (Location 200)
public: true
title: Blender 2.8 Parametric Modeling longtitle: Blender 2.8 Parametric Modeling author: Allan Brito url: , source: kindle last_highlight: 2021-10-17 type: books tags:
Blender 2.8 Parametric Modeling
Metadata
- Author: Allan Brito
- Full Title: Blender 2.8 Parametric Modeling
- Category: #books
Highlights
- When you enable the Edge Length option, you will see the numeric value for any edge selected in the 3D Viewport (Location 102)
- Hold the SHIFT key to get two points in a straight line Keep the CTRL key pressed to capture key points like vertices and a more precise measurement (Location 108)
- Tip: To type different units, you must enter advance mode before using your keyboard. Press the = key before type a length. (Location 135)
- To fix that scale and reset your factor to one, we have to apply the transformation. You can apply a scale by either pressing CTRL+A or use the Object → Apply menu. There you will be able to choose between Scale, Rotation, or use them both (Figure 1.19). (Location 191)
- As a good practice, you can always press CTRL+A and choose “Rotation & Scale” before starting to add custom properties. (Location 195)
- The object origins serve as the reference point for object location and also a pivot point for scales and rotations. (Location 200)