• tech work session
  • team jamming
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Principal Designer @ IDEO

I’m a Principal Interaction Designer and Project Lead with an affinity for gnarly systems challenges between people and technology.

I believe in creating a path to implementation in the most future-facing of projects, and leading product teams through the ambiguity of discovery-driven innovation. I do this through designing the products, experiments, and programs that build the teams and tools to enable disproportionate systemic outcomes.

Key Skills

  • Software Design
  • Systems Strategy
  • Service Design
  • Code Prototyping
  • Design Research
  • Project Leadership
  • October 5-6, 2013.
  • Photo 2013-01-24 2 28 05 PM
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I’m a computational and installation artist focused on using digital and network technologies to translate experiences into new environments. This is often using code, sculpture, structures, electronics, and sound.

As an artist, I’ve been commissioned by OCAD University for Nuit Blanche, the City of Toronto for the Toronto Outdoor Art Exhibit, the Toronto International Film Festival (TIFF) for their James Bond retrospective, and others for high-traffic interactive public art pieces.

  • IMG_4265
  • kinect_top
  • decayofdigital
  • SONY DSC
  • pechakucha_talk1
  • Photo 2013-02-23 4 27 35 PM
I have taught theory, technical, and studio driven courses at institutions like Stanford d.school, Interaccess art gallery, George Brown, Ryerson University, the university of Toronto Knowledge Media Design Initiative, and OCAD University.

I speak at events like TEDxOCADU, FITC, SEGD, Pecha Kucha Toronto, Grey Area Foundation for the Arts and elsewhere on design, networked culture, and prototyping with purpose.