Random Projects and Experiments that didn’t make it into my actual portfolio!

These are projects that are either ongoing or documented poorly, abandoned for something more interesting, or are things that I am currently working on but not yet finished.


Data.mil-WW1 Bombing visualized – 2016

Github Repo: https://github.com/readywater/data-mil-THOR-example/
This was a quick weekend project spun out of an open data initiative we put together at DDS. It was a collaboration between myself (application/design) and Brandon (converting dataset to geojson) with goal of demonstrating what a weekend project using data.mil released data looked like.
What I learned: Tangible demos of infrastructural or policy outcomes are powerful.

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DC Daze – 2016

Github Repo: https://github.com/readywater/dcdaze & https://github.com/readywater/dcdaze2
Used as a project to learn Principle and Swift. A simple event aggregator quickly designed and implement as an application playing off of 80s and Spacejam themes.
What I learned: Silly projects still require a good process, and you can’t get a code review without writing some code.


Data Science class sketchbook – 2016

Github repo: https://github.com/readywater/GA-datasci/
A set of ipython notebooks and scripts written in preparation for the data science program at General Assembly. Hopefully useful to someone else who is exploring this path too, especially from the self-taught/non-quant angle.
What I learned: Keeping a living code sketchbook while learning throughout the class massively helped in reinforcing my understanding. It was hard work, but in the end was a massive return

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Sonified Sourdough – 2015 (Abandoned)

Github Repo: https://github.com/readywater/culture-monitor
An experiment to see what I can detect from sourdough starter (i.e. the culture of yeast and lactobacillus), and how that might play into a musical composition (max/msp/jitter). Fun, messy, prone to mold.
What I learned: Collecting data from biological things is hard but fun.

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QuNeo 2 Shruthi – 2015

Git repo: https://github.com/readywater/qu2shru
Max/MSP patch to give me fluid control over an analog synthesizer via a touch and velocity sensitive midi interface. Also a big “starter kit” for doing any kind of project with the QuNeo.
What I learned: Midi signal mapping is tedious but rewarding. Make templates.

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Monoam – 2014

Git Repo: https://github.com/readywater/monoam
Quick demo for the Eyeo Conference 2014, showing a tool we’ve been developing at IDEO called Noam. I controlled a robotic xylophone (basically a solonoid array and a toy xylophone) via a Monome 128 programmed as a sequencer, and a small web-app programmed to ‘drum’ on the bass notes.
What I learned: Messaging frameworks are your friend. But most importantly, always bring a demo.

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Throne Speech – 2013

Throne Speech is a public art installation that will be displayed from July 5th to 7th at Nathan Phillips Square as part of the Toronto Outdoor Art Exhibit, a multi-day art festival that sees over 100,000 visitors and substantial press coverage.
The installation is a pair of portable toilets that have been transformed into a tin-can telephones, allowing wireless conversation between the two points. When a visitor approaches one of the toilet-telephones, wireless sensors detect their presence and cause the connected porta-potty to “ring,” prompting someone on the other side to approach and converse with the the caller.
The installation humorously shines a light on our changing relationship with privacy and telecommunication, while also showcasing how networked technology is changing our relationship with otherwise mundane experiences.
What I learned: Weather-proofing a digital/physical installation is difficult. Audio isn’t always the best affordance, but visible sensors are. An object out of its context will draw draw curiosity.


Daily Geometry for the Little Printer

Git repo: https://github.com/readywater/lp-dailygeo
Playing with turning sites into feeds for the Little Printer (RIP). Specifically, I loved this project around daily geometric illustration.
What I learned: Writing applications for IoT platform objects is an interesting and unique challenge. Digging into the Little Printer API taught me a lot about what to consider in designing both my own platforms, and apps to live on others’ platforms.
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You Wear What You Are – 2013

Github Repo: https://github.com/readywater/YouWearWhatYouAre

Fun little installation piece that captured passer-by’s faces and projected them on three pieces of clothing at a friend’s Vintage Store. It was a play on the stories that second-hand clothing often hides, and how being observed adds to the story of those clothes. It was a big technical challenge, which unfortunately culminated in a not-so-great showing because my primary camera broke, and the backup camera had very poor resolution.
What I learned: I really got into contingency planning around installation pieces after this, as well as on-site testing. Learned a lot coding wise.
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Inclusive Design Studio Installation – 2012

Created a small installation piece for the Inclusive Design Studio conference: a set of computer vision enabled interactive logos that brought visitors together.

What I learned: First strong takes at applying computer vision techniques to unique tracking, as well as creating experiences tailored to both individuals and groups.
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Drawing Crowds – 2012

A relatively silly visualization done for a pair of shows I was helping out with. Served as an initial exploration in trying to make sense of crowds moving.
What I learned: Informed the approach I took for crowd-tracking in Stoke.


Nuit Blanche Live Coding – 2012

Adam Carlucci and I did a live coding challenge with each other: We had 20 minutes each to crank out visualizations that would be projected over the streets of Toronto during Nuit Blanche, the 7pm to 7am city-wide art walk night. It was a fun and very fast paced exploration that mostly involved cats.
What I learned: This was my first collaboration with Adam and as a guerrilla project, taught us a lot about what draws attention and how to document these kind of speed projects.